Measure first
CS2 to BloxStrike sensitivity
Updated 2026-10-16
Measure your target CS2 cm/360, current BloxStrike sensitivity, and current BloxStrike cm/360 using the same mouse DPI. The calibration tool computes a trial sensitivity from those measurements. It does not contain a verified BloxStrike yaw constant.
Measured sensitivity match
Awaiting measurements.
eDPI calculator
Arithmetic only. It does not claim a BloxStrike yaw match.
Calibrate from measurements at the same DPI
Keep DPI fixed. Measure the physical mouse travel for a full unscoped 360-degree turn in CS2, then repeat in BloxStrike at your current sensitivity. Enter target cm/360, current BloxStrike sensitivity, and current BloxStrike cm/360. Use positive measurements and the same input conditions.
Trial sensitivity = current sensitivity × current cm/360 ÷ target cm/360. Hypothetical example: current sensitivity 1, current distance 20 cm, target 40 cm gives 0.5. This assumes locally proportional sensitivity response; remeasure after applying it and correct if needed. It is not a game-specific conversion constant.
| A | 800 | 1.25 | 1000 |
| B | 400 | 2.50 | 1000 |
| C | 1600 | 0.625 | 1000 |

Get a repeatable cm/360 measurement
Use a wall landmark, a ruler, and enough desk space. Mark the mouse start, complete one horizontal turn back to the landmark, then measure travel. Repeat and compare results. Avoid zoom, changed DPI, input acceleration changes, or interrupting a live team round. This is a calibration procedure, not a claim of recorded in-game testing.

eDPI is a separate arithmetic check
eDPI = DPI × sensitivity; new sensitivity for unchanged eDPI = old DPI × old sensitivity ÷ new DPI within the same sensitivity scale. Equal eDPI in different games does not establish equal turning distance. No fixed CS2-to-BloxStrike factor, zoom conversion, or Counter Blox equivalence is verified.
FAQ
Will equal eDPI feel identical?
Not across different games by itself. Use measured unscoped cm/360 at the same DPI, apply the trial result, and remeasure.
Where is zoom sensitivity?
It is a separate multiplier in CS2. I do not have BloxStrike’s zoom field documented, so I am not converting it.